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ZOMBIE
CROSSING

ZOMBIE CROSSING

This game is driven by the primary goal of bringing people together, presenting a distinctive top-down multiplayer experience where players collaborate to survive amidst a zombie-infested environment. In this unique gameplay, participants assume either the role of a shooter or a driver, necessitating seamless coordination to progress through the game. Teamwork is essential as the driver assists the shooter in navigating obstacles, while the shooter aids in combating various zombie threats.

Players encounter dynamic challenges in the form of different zombie types, including melee, blast, and vomit zombies. Additionally, they must contend with static obstacles such as cement barriers, wooden barricades, and cars scattered throughout the map. Strategic decision-making comes into play during critical moments, where the team must weigh the risks and rewards of engaging in combat versus fleeing from the impending danger. This game design encourages collaborative problem-solving and highlights the interdependence of each player's unique role in overcoming the challenges presented by the zombie-infested world.

Duration - 8 weeks

https://aust9nn.itch.io/zombiecrossing

Let me take you through the process.

Design and Development - Sunhik

Art and Development - Dinesh

GAME DESIGN

CORE LOOP & MECHANICS

In this top-down co-op game, players assume different roles like driving, shooting, and repairing to survive and reach point B.

LEVEL DESIGN

The levels of the game are crafted with the players' experience in mind, and they offer a smooth learning curve for all roles. As a driver, you'll encounter three obstacle types: breakable, non-breakable, and movable. For the shooters, the game features three zombie types: melee, blast, and vomit zombies.

breakable obstacle

Barricade.gif

non-breakable obstacle

vomit zombie

blast zombie

health zombie

movable obstacle

melee zombie

BEAT CHART

IN-GAME LEVELS

initial map design

level 1 map design

SYSTEMS DESIGN

The game offers a collection of interesting systems to work with. Some of the systems are:

  • Driving System

  • Enemy System

  • Repair System

  • Collectible System

  • Weapons System

The system diagram below will explain how all the systems are interconnected with each other in the game.

System Diagram

ART & ANIMATION

PLAYERS

player 1 art

player 1 walk animation

player 2 art

player 2 walking animation

ZOMBIE

vomit zombie

blast zombie

health zombie

melee zombie

short_range_Walk.gif

melee zombie walk

short_range_Attack.gif

melee zombie attack

short_range_Death.gif

melee zombie death

melee zombie idle

H short_range_Walk.gif

health zombie walk

H_short_range_Attack.gif

health zombie attack

H_short_range_Death.gif

health zombie death

Hwz.png

health zombie idle

Blast_Zombie_Animation.gif

blast zombie attack

Blast_Zombie_Blast_Allack..gif

blast animation

blast zombie idle

Vomit_Zombie_walk.gif

vomit zombie walk

Vomit_Zombie_Attacks.gif

vomit zombie attack

Vomit_Zombie_Death.gif

vomit zombie death

spit zombie.png

vomit zombie idle

OTHER ASSETS

Barricade.gif

breakable barricade animation

Muzzle grenade.gif

grenade muzzle fire animation

Grenades.gif

grenade

GL blast.gif

grenade explosion

Vomit.gif

vomit

Turret_Muzzle.gif

turret muzzle fire

animation

ENVIRONMENT TILES

THE GAME

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