
ZOMBIE
CROSSING
ZOMBIE CROSSING
This game is driven by the primary goal of bringing people together, presenting a distinctive top-down multiplayer experience where players collaborate to survive amidst a zombie-infested environment. In this unique gameplay, participants assume either the role of a shooter or a driver, necessitating seamless coordination to progress through the game. Teamwork is essential as the driver assists the shooter in navigating obstacles, while the shooter aids in combating various zombie threats.
Players encounter dynamic challenges in the form of different zombie types, including melee, blast, and vomit zombies. Additionally, they must contend with static obstacles such as cement barriers, wooden barricades, and cars scattered throughout the map. Strategic decision-making comes into play during critical moments, where the team must weigh the risks and rewards of engaging in combat versus fleeing from the impending danger. This game design encourages collaborative problem-solving and highlights the interdependence of each player's unique role in overcoming the challenges presented by the zombie-infested world.
Duration - 8 weeks
https://aust9nn.itch.io/zombiecrossing
Let me take you through the process.
Design and Development - Sunhik
Art and Development - Dinesh
GAME DESIGN
CORE LOOP & MECHANICS
In this top-down co-op game, players assume different roles like driving, shooting, and repairing to survive and reach point B.

LEVEL DESIGN
The levels of the game are crafted with the players' experience in mind, and they offer a smooth learning curve for all roles. As a driver, you'll encounter three obstacle types: breakable, non-breakable, and movable. For the shooters, the game features three zombie types: melee, blast, and vomit zombies.
breakable obstacle


non-breakable obstacle

vomit zombie

blast zombie

health zombie

movable obstacle

melee zombie
BEAT CHART

IN-GAME LEVELS

initial map design

level 1 map design
SYSTEMS DESIGN
The game offers a collection of interesting systems to work with. Some of the systems are:
-
Driving System
-
Enemy System
-
Repair System
-
Collectible System
-
Weapons System
The system diagram below will explain how all the systems are interconnected with each other in the game.

System Diagram
ART & ANIMATION
PLAYERS

player 1 art

player 1 walk animation

player 2 art

player 2 walking animation
ZOMBIE

vomit zombie

blast zombie

health zombie

melee zombie

melee zombie walk

melee zombie attack

melee zombie death

melee zombie idle

health zombie walk

health zombie attack

health zombie death

health zombie idle

blast zombie attack

blast animation

blast zombie idle

vomit zombie walk

vomit zombie attack

vomit zombie death

vomit zombie idle
OTHER ASSETS

breakable barricade animation

grenade muzzle fire animation

grenade

grenade explosion

vomit

turret muzzle fire
animation
ENVIRONMENT TILES
