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EDGE
RUNNER

Created by Dinesh & Sunhik

EDGE RUNNER

Edge Runner is an isometric endless runner game designed for the Android platform. The objective of the game is to control the character and survive as long as possible while avoiding all obstacles and trying not to fall off the edge. Interested players can access the game through the link provided below:

https://aust9nn.itch.io/edge-runner

 

Additionally, we will provide insights into the game development process.

Development and Design - Sunhik

UI and Design - Dinesh

CHARACTER

Hi! I am Bob.

This is a free asset that we used from the Unity Assets Store.

Here is the link:

https://assetstore.unity.com/packages/3d/characters/humanoids/character-pack-free-sample-79870

GAME DESIGN

This is an isometric 3D endless runner game. The basic objective of the same is to survive avoiding all the obstacles, while ensuring the player doesn't fall from the edge. 

The scoring system is based on how long the player survives in the game.

Level Design

The game generates blocks procedurally, each with two anchor points - one on the top and one on the left. To generate the path dynamically, the game generates a random number between two values.

Based on the number, a new block is randomly created either at the front or on the left of the current block. 

For the first few blocks, no obstacles are generated on the blocks for the players to get accustomed to the movement in the isometric world.

The game generates blocks procedurally, each with two anchor points - one on the top and one on the left. To generate the path dynamically, the game generates a random number between two values.

Based on the number, a new block is randomly created either at the front or on the left of the current block. 

For the first few blocks, no obstacles are generated on the blocks for the players to get accustomed to the movement in the isometric world.

The obstacles are spawned based on a random choice between two boolean values.

As the player advances about 100-150 blocks, obstacles start to appear. In the beginning, only a few obstacles are spawned without any other obstacles appearing immediately after them. However, the difficulty level increases as the game progresses, with multiple obstacles being spawned one after the other.

Obstacle.jpg

These are the final assets used in the game. The first two assets are the blocks with obstacles, and the third asset is the normal block.

 

All these assets can be found in unity assets: https://assetstore.unity.com/packages/3d/vegetation/environment-pack-free-forest-sample-168396

GAMEPLAY VIDEO

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